Posted on May 29th, 2009 by admin
Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon wow goldor Ulduar, everyone can get in on the action and down some bosses. Today, we’re going to look at a specific tactic for speeding your success through each encounter — cooldown management.
The proper use of a raid’s cooldowns is pretty key to maximizing your damage output. (Cooldown is one word. Yes. it. is.)
One moment, you are a meager Retribution Paladin. You struggle to maintain your place on the DPS chart. Your weak blows are the stuff of ridicule and angsty blog posts. The Death Knight next to you merely smirks at your DPS, his condescending unibrow peering at you from within his dark, dark helmet of angst. Try as you might, you can barely generate a cooling wind as you struggle to perform for your raid leader.
And then you blow wings. Suddenly, your damage is the stuff of legend! With those golden heralds of power and magnificence unfurling from your broad, manly shoulders, there is no enemy who can stand before you! You speak in all exclamation points! Women and men in Leia-costumes hurl themselves at your feet, while you swat away weaksauce Rogues and OP Warlocks with the barest of effort! Ghostcrawler is forced to
Filed under: World of Warcraft | No Comments »
Posted on May 26th, 2009 by admin
Sometimes you’d like to know that there are other MMOs out there, right? Our sister site Massively can provide you with everything you need to know about all MMOs, including WoW! Check out this roundup of the latest news from the wider MMO world.
Choose my Adventure: Massively style
Today, we’re proud to introduce a brand new weekly column here at Massively called Choose my Adventure, lovingly stolen from our siblings at WoWInsider (now WoW.com). The concept is simple: we create a brand new character in an MMO and document its adventure in a special image gallery and a weekly journal post — but with a catch.
Next World of Warcraft patch announced: Call of the Crusade
Blizzard has announced that the next major content patch in the works for World of Warcraft is Patch 3.2: Call of the Crusade. Patch 3.2 will expand upon the features of Wrath of the Lich King, and Blizzard lists a few highlights:
Latest LotRO test realm patch notes released
There’s something really exciting about a new set of patch notes, especially when it’s for a fantasy MMO like Lord of the Rings Online. Turbine have just released the latest patch notes for the Bullroarer test server for volume 2 of book eight. These notes will hit live servers — barring the
Filed under: World of Warcraft | No Comments »
Posted on May 25th, 2009 by admin
This installment of All the World’s a Stage is the thirty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.At the outset of this series on how to roleplay one’s professions, Leatherworking struck me as the most difficult profession to write about, even more than wow goldskinning, herbalism, or mining. This was in spite of (and in fact maybe because of) the fact that it was the first profession I ever chose in WoW. My very first character, who was a druid, wanted to choose leatherworking in order in order to make her own armor as well as prevent the dead bodies of all those animals she had to kill during her quests from going to waste.
At that time I didn’t know a whole lot about roleplaying, or how to play the game, and I knew even less about the background lore behind everything I was seeing. I originally roleplayed with my friends that my night elf had been born in Darnassus, only later to find out that would have made her about 3 years old — a fact none of us had known, because WoW was our first exposure to the lore of Azeroth. This was actually my inspiration for writing these articles, so that our
Filed under: World of Warcraft | No Comments »
Posted on May 25th, 2009 by admin
Oldmaveric of Azgalor posed the question on the General Discussion Forum: are Big guilds on their way out due to easy WoW? He suggested that easier content on 10 man raids and regular content nerfs has led to the breakdown wow goldof some of the top guilds and caused players to quit the game.
Savvage of Spinebreaker quickly responded that big guilds have their place, but “People can now play in closer more tightly-knit groups…” For many players, raiding offers sufficient challenge while being more enjoyable than it once was. The raiding experience is not only more accessible, but also more fun. Smaller guilds can afford to be more selective of the online personalities of their membership, while still being able to to make progress.
That being said, there are still many people who are not willing to put time and effort into raiding. They seem to want to have epics handed to them, without going through the proper progression. I’ve seen many come into raids completely unprepared. They don’t study the fights, but instead believe that they can “tank and spank” their way through anything. This simply isn’t the case with most raid bosses. Raids still require adequate preparation. Just because you can get in the door does not mean
Filed under: World of Warcraft | No Comments »
Posted on May 22nd, 2009 by admin
One of the things I never forgot in the run-up to patch 2.3 was seeing the photo above from MMO Champion. This was before the Cenarion War Hippogryph went live, and it was the faction’s new (albeit expensive) reward for reaching exalted. Boubouille, as so often happens, datamined a bit more than what Blizzard actually permitted to go live, and the skin at the top left was what wound up being the Cenarion Expedition’s flying mount. Sprinting for the CE quartermaster when the patch hit and discovering that that was the only model available (and that it couldn’t walk) was a bit of a let-down, to the point where I decided to wait on buying the mount in the forlorn hopes that the other mount colors and animations would go live. Quoth the female Tauren, moo hoo hoo.
Since then it’s become apparent that the hippogryph at top right became the Argent Hippogryph (score!) and the one at bottom left is now the Silver Covenant Hippogryph. That some of the Tournament daily quests award Silver Covenant/Sunreaver reputation makes me suspicious that the hippogryph and Sunreaver dragonhawk are eventually going to be rep mounts. That still leaves two hippogryph skins “left over,” and you’ve got wonder if they’re going into the game — and if
Filed under: World of Warcraft | No Comments »
Posted on May 21st, 2009 by admin
Two Bosses Enter … but only One Boss Leaves, in WoW Insider’s series of fantasy death matches. This season’s bosses come from the five-man instances of Wrath of the Lich King.
Mage-Lord Urom (the Oculus) found himself buffeted right off wow goldthe playing field in a tightly contested match against Xevozz of the Violet Hold. Xevozz and his Ethereal Spheres dogged the Mage-Lord from platform to platform, dropping him despite Urom’s horde of minions and evasive ways.
Reader opinion was fairly close on this deathmatch. Siaperas gave props to the Mage-Lord’s efforts. “While I think Xevozz is much cooler than the mage lord, I’d have to give this battle to the Mage-Lord,” he explained. “My impression of Xevozz is that he’s so overconfident, he walks towards his opponents, and the way we’ve always beaten him was by kiting him. The Mage-Lord is a master at kiting. The entire fight is him kiting the player. Xevozz will kill the adds, but slowly it’ll wear him down, and the Mage-Lord is much too mobile for him in a stand alone fight. Sure, Xevozz could try to teleport the Mage-Lord into his spheres, but the Mage-Lord is just going to teleport back out.”
“Looking at it another way, Xevozz just seems too
Filed under: World of Warcraft | No Comments »
Posted on May 20th, 2009 by admin
I’m going to be honest here. I hate the current iteration of arms spec.
One of the reasons I hate it is because it works better than my beloved fury spec for what I do in raids, which is dealing damage. It’s gotten to the point where I’m usually dual-specced arms/fury, arms for most bosses and fury for trash clears. I haven’t specced arms because I like the spec… I find the reliance on procs irritating, always waiting for Sudden Death or Taste for Blood, never knowing when they’re going to proc, having a timer on my rend up time so that I never let it fall off but don’t waste rage… it’s effective, and I know there are lots of warriors that like it. But I don’t. Although I do love using Bladestorm while defending a cap in Alterac Valley, I’ll admit that. Those poor hordies trying to take Tower Point back did not expect that.
So maybe I don’t hate arms spec. But it’s not my spec of choice.
The reason I’ve dual specced arms is because of the recent nerfs to fury. It’s not a secret or a surprise, arms just does more damage than fury right now. I’m sure I’m not the only player who’s ever used a spec he or she didn’t like simply because it performed better in their
Filed under: World of Warcraft | No Comments »
Posted on May 19th, 2009 by admin
Maitseling of Chroniques Darnassiennes posted Gnomebusters over on Warcraft Movies. The movie came about because, apparently, Maitseling’s guild mates complained that he hadn’t featured gnomes in machinimas. How better to address that issue than with an homage to one of the finest films ever created?
The video’s a lot of fun. I like the way Maitseling translated the world of Ghostbusters into something visual in Azeroth. My only complaint would be that none of the soundtrack references WoW, since the song and dialogue is pretty much a direct lift from the original movie. That didn’t really detract from my enjoyment of the film, though. I’m old enough that I saw the original film in the theatre, and Maitseling’s work really took me back.
Who’s afraid of those gnomes?
If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.
Previously on Moviewatch
Filed under: World of Warcraft | No Comments »
Posted on May 17th, 2009 by admin
Each week Arcane Brilliance gets Blizzcon tickets. Yes, Arcane Brilliance always gets 1st place in the queue, and then buys as many tickets as it wants. Arcane Brilliance is just that cool. Also, Arcane Brilliance wow goldrefuses to give me any. Stupid Arcane Brilliance. Stupid Blizzcon. Stupid Warlocks. Wait…what? Just go with it.
I know, I know. Two weeks ago I wrote about Arcane PvP. Last week, it was Fire. This week…I’m not writing about Frost. Why? Because I’m not ready.Seriously, I haven’t played Frost PvP since Arena season 2. This week provided me with pretty much no time to respec and do some research, so Frost PvP will have to wait. Sorry, guys. Next week, I swear!
But don’t fret: the PvP train is still rolling. This week, we’ll tackle a subject that any Mage spec can benefit from in PvP: Addons. I’ve been meaning to write about these for a very long time, and since the planned column had to be put on the back burner this week, it seemed like as good a time as any to go for it. In PvP–where each second is a freaking eternity–the right addon (or lack of) can spell the difference between becoming a winner and becoming the vaguely Mage-colored liquid the Death Knight steps in on the way to kill somebody
Filed under: World of Warcraft | No Comments »
Posted on May 15th, 2009 by admin
Larisa’s got a good rant about something I’ve considered before in a slightly different context: players aren’t very good at anticipating how temporary game changes will work out. We, as a group (not individually necessarily), are quite quick to judgment when we see changes to the game, and the word Larisa uses is “conservatism” — she notes the examples of the reaction to the zombie outbreak and the Children’s Week batleground issues, and says that players “tossed the gift away, like spoiled kids.” We (again, in general, not you specifically) have a very short view of how temporary changes will affect the game, lambast Blizzard for changing what didn’t need to be changed, and very often, when the dust settles and the zombies are gone or the event is over, we realize that it wasn’t so bad after all.
She’s not talking about class changes here — those are more permanent changes that affect the basic rules of the game. But specifically with temporary events (I’d even throw the Brewfest controversies, and the Headless Horseman complaints in the mix), players sometimes have reactions that are way out of proportion to the events themselves. These holidays and world events are temporary:
Filed under: World of Warcraft | No Comments »