Posted on August 25th, 2010 by admin
Priest In Cataclysm
In World of Warcraft: Cataclysm, we’ll be making lots of changes and additions to class talents and abilities across the board. In this preview, you’ll get an early look at some of the changes in store for the priest class, including a rundown of some of the new spells, abilities, and talents, as well as an overview of how the new Mastery system will work with the different talent specs.
New Priest Spells
Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the “new” Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest’s go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.
Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves
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Posted on August 21st, 2010 by admin
An’she and the Holy Light World of Warcraft
However, Therazane has always been referred to as the Stonemother, not the Earthmother — and Therazane was once a lieutenant of the Old Gods — hardly the actions of a benevolent, peaceful and loving entity. Another theory suggests that Alexstrasza is the Earthmother, because she is the “Lifegiver” — again though, this theory has been unproven. There are also theories surrounding the Titans, some say that the Earthmother may be Eonar; the Titan responsible for life, and some say the Earthmother may just be a reference to the entire Pantheon of Titans as a whole. This is a little more credible — it could be that the Earthmother’s “eyes” were sent to watch over the world, much like what the Titans assigned the dragonflights and watchers to do after the invasion of the Old Gods. But before we can look any more at the Earthmother or her origins, we need to take a look at the second scroll, Sorrow of the Earthmother.
Sorrow of the Earthmother
As the children of the earth roamed the fields of dawn, they harkened to dark whispers from deep beneath the world. The whispers told the children of the arts of war and deceit. Many of the Shu’halo fell under the
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Posted on August 16th, 2010 by admin
The early levels for Cataclysm mages In World of Warcraft
>This isn’t going to be a leveling guide. So much is still unfinished in the beta, and by the time it goes live, a lot will have changed, making any sort of in-depth look at leveling a ridiculously premature activity. The numbers are still very unbalanced, the new spells and talents still raw, rough and unpolished, and the zones and quests still rife with bugs both hilarious and deadly. It’s a beta test; a great many things simply aren’t there. But what is there is the overall feeling that the class developers are working toward with each class. Rather than spend an entire column analyzing the specifics of the leveling process in an unfinished product, I thought we’d look in general terms at how the early levels of magehood feel in this new expansion.
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>Starting out
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>For you old-timers, starting a new character in Cataclysm will probably surprise you. Here’s the shocker: the starting areas don’t suck. No more trolls telling you the Horde needs 17 boar entrails and you’re the only noob that can get the job done. No more boring, bland starting areas where nothing of consequence is going on. No matter what kind of mage you roll, that mage is going to have a good time from the
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Posted on August 6th, 2010 by admin
All the World’s a Stage In World of Warcraft: You keep me coming back
I bring this back because I spent last night at a LARP. Yes, yes, a vampire LARP. There was just as many Linkin Park lyrics and awkward Livejournal posts as you might imagine. I spent a good hour talking about Edward and Jacob. (I wish I were kidding.) But, I’d been having this urge to revisit the old character, so I figured one evening didn’t hurt.
And it didn’t. It didn’t hurt at all. It was actually a relatively decent time. But it did inspire me to get home and quickly login to WoW so that I could roll around on my favorite roleplay server. It’s admittedly been a little while since I’ve truly gotten my roleplay on, and I dove in last night with a ferocity I’ve not experienced for a while.
I don’t know. No matter how many times I’ve walked away from roleplay for a little while, I always come back around to it. Never been able to shake it.
The frivolity!
I work a long day job, a second job, and help maintain a home. I commute for a length of time most reasonable people would consider a third job. (Not to mention a half dozen other things.) I have long days, brothers and sisters. And sometimes, after that much effort, you just want to blow off
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Posted on August 4th, 2010 by admin
World of Warcraft Cataclysm Informations Introduce:class changes Death Knight&Rogue
Death Knights and Rogues are the latest World of Warcraft characters to have upcoming changes documented on the official forums for the expansion, Cataclysm. Read more below:
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* Death Knights: World of Warcraft: Cataclysm will bring with it several changes to class talents and abilities. In this preview, you’ll get a glimpse at some of the new abilities, spells, and talents in store for the death knight class, along with an early look at some improvements we plan to make to the rune resource system.
New Death Knight Abilities
o Outbreak (level 81): Outbreak infects the target with both Frost Fever and Blood Plague at no rune cost. This ability allows death knights to apply diseases quickly when they are switching targets or when their diseases have been dispelled.
o Necrotic Strike (level 83): Necrotic Strike is a new attack that deals weapon damage and applies a debuff that absorbs an amount of healing based on the damage done. For context, imagine that the death knight can choose between doing 8,000 damage outright with a certain ability, or dealing 6,000 damage and absorbing 4,000 points in incoming heals with Necrotic Strike — the burst is smaller, but a larger overall
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Posted on April 22nd, 2010 by admin
Some people thought that game is not the art such as movie,music.But there many things are art,such as picture,the plans and so on.
As a player,I also trust that game is art.We play the game,just share the set the novel.
The Next is the introduce wow three kinds of warlocks and how to kill them strategy:
Zach brings warmth to your day with a regular weekly dose of good, old-fashioned PvP. Like a comforting hot cup of cocoa with little pink marshmallows in the shape of stars. And battle axes. And skulls.
We’ll take this opportunity in the lull between Cataclysm news to continue our introductory guide to killing this and that. Sure, it’ll be radically different from now and the next expansion, but it should ultimately be useful to help a lot of beginners getting their feet wet (or bloodied) in the Battlegrounds until then. And believe me, the Battlegrounds is where it’s going to be at. So take this opportunity to immerse yourself in the Battleground experience before Cataclysm shakes things up.
We left our guides hanging with an introduction to warlocks and the usual abilities they employ on the battlefield. Today we’ll wrap things up with a closer look at the three specs. The fun thing about Wrath is that Blizzard made an earnest effort to make each
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Posted on April 6th, 2010 by admin
If you need some party informations,the next is something introduce that:
You don’t have to adventure alone in World of Warcraft. In fact, the game can be more fun when you join with other players. Quests that are too difficult alone can be surprisingly easy to accomplish when you group with other players. If you group with other players frequently enough, they might even become regular adventuring companions and friends.
The fist:
Creating a Group
A group, or party, of adventurers can have a maximum of five players. A group is created as soon as one other player joins you. You can invite a player to join your group in three ways.
You can select the player, right-click on the player’s portrait, and select the invite command from the resulting dropdown menu.
You can type the /invite command followed by the player’s name at your chat prompt.
You can add the player to your friends list, then select that player from your friends list in the Social window and click the Group Invite button.
Players you can see next to you can be invited by any of these three means. However, players that you cannot see, usually because they are far away or in a different zone, must be invited through the /invite command or through the Group Invite button on the friends list.
A
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Posted on April 2nd, 2010 by admin
Since 2005,I have been a world of warcaft player and I have been interesting in games,also I consider myself a very experienced and quite talented player.I known it can be hard to find good wow strategy guides for many players what includes those who play many years. So to help those of you looking for a good WoW strategy guide, I have created this regularly updated World of Warcraft strategy guide site.
World of Warcraft is the biggest MMORPG (Massively Multi player Online Role-Playing Game) ever created. This game was released on November 23, 2004, it takes place 4 years after Warcraft III left off, and is based inside the world of Azeroth.
There are 10 playable character classes that you can choose from, each class having its own unique set of talents and abilities as well as its own strengths and weaknesses. The class you choose will determine your main role in the World of Warcraft so choose wisely. The 10 WoW character classes are:
Death Knight (Wrath of The Lich King expansion)
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Classes can be built for DPS, tanking, support, or a combination of the 3. Some classes are more useful then others. The Priest for example is one of the most sought after classes when it comes to groups and that’s
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Posted on March 11th, 2010 by admin
With the arena system introducing a new kind of competitive PvP to the World of Warcraft, we’re seeing our first professionally sponsored WoW arena teams. While Blizzard continues to market WoW to a core casual audience, the introduction of paid professionals into the arena brackets is anything but casual friendly. (Not that I’ve ever been a good enough PvPer to hit the top levels, but it was always nice to look at the arena gear and dream!) And the truth is we’ve probably only just seen the beginning of such sponsorships. Says Stephen Schoder of Check Six (sponsors of team ZERG IT UP):
In the future you will soon find that Blizzard has tweaked the game to near perfection [in regards to game balance] in preparation for mainstream eSports competition.
There’s a whole new world of gaming out there, and Blizzard is only just getting its feet wet.
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Posted on January 28th, 2010 by admin
One thing that has been frustrating cloth, leather, and mail wearers for quite some time is the ability for players with a higher type of armor cherry picking through their armor. In some cases, this is due to poor itemization in the intended gear range while others are abusing gear scaling and the ability to sometimes double-dip into stats. However, this will likely stop in Cataclysm for several different reasons.
Bornakk revealed on the forums that gear will start having incentives to make you wear the appropriate type of armor. This means that holy paladins who are currently rolling on cloth and mail items will have incentives to stick to plate. What are these incentives? We don’t know. It could be as simple as something like the current gem socket bonus system or a little more complex like a percentage increase in a particular stat. This could even be a generic spec based set bonus that gave you something if completely geared in class appropriate armor. We won’t really know until more details are released.
This also comes on the heels of the post Bornakk made at the start of the thread warning that a lot of the tricks people use to eek those few extra dps through itemization will stop working in Cataclysm due to the stat overhaul. While this is technically old
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